swashbuckler extraordinaire




Class: Swashbuckler (Inspired Blade) Level 4

Str: 10
Dex: 18
Con: 10
Int: 16
Wis: 8
Cha: 15

HP: 41
BAB: +4
Panache: 5 (only on Crits do I get +1)

Fort: 1
Ref: 8
Will: 0

Rapier 1
To-Hit: 10
Damage: 1D6
7 (11)
Dagger of Returning 1
To-Hit: 5 (9)
Damage: 1D4
1 (5)
Light Crossbow
To-Hit: 8
Damage: 1D8

Racial Abilities
Envoy: Gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic
Fleet-Footed: Run as a bonus feat and a +2 initiative checks
Elven Immunities: Elves are immune to magic sleep effects. +2 racial save VS enchantment spells and effects.
Keen Senses: Elves receive a +2 racial bonus on Perception checks
Darkvision: Gain darkvision with a range of 60 feet. also gain sensitivity to light dazzled in areas of bright light or within the radius of a daylight spell.

Weapon Finesse (rapier) – Use Dex instead of Str for To hit
Weapon Focus (rapier) – +1 to hit
Fencing Grace- use Dex instead of Str for Damage
Run – 5X normal speed, +4 to jump with running start
Combat Reflexes – 4 AoO per turn
Weapon Specialization – +2 Damage

Exile: You gain a +2 trait bonus on Initiative checks.
Trap Finder: +1 Disable Device checks, always a class skill. use Disable Device to disarm magic traps

Class Abilities
Panache: Add Cha and Int together to get Panache pool. only get panache back when Crit.

Skills (7)
Acrobatics: +11
Bluff: +9
Diplomacy: +9
Disable Device: +12 (14)
Intimidate: +9
Knowledge (local): +10
Perception: +8

Common, Elven, Goblin, Orc, Draconic



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